• Build and maintain automotive environmental worlds and simulation data using Unreal Engine
• Implement 3D assets, Lighting, Shaders, Textures, Motion Capture into optimized scenes
• 3D modelling and texturing for non-character assets
• Rigging and animation of vehicles for driving simulations
• Data translation from Alias/VRED or similar formats to polygon UE data formats, including tessellation (Datasmith, InstaLOD)
• Implementation of MetaHumans and other characters/actors/crowds with Unreal and supplemental software
• Experienced with Blueprint and C++
• Optimize real-time and offline rendering pipeline solutions
• Collaborate closely with team members utilizing Maya/VRED and other visualization software, progressing cross-software pipelines and practices
• Execute quality improvement testing and activities
• Bug reporting, tracking, and resolutions
• Maintain standards for reliability and performance of production
• Maintain professional etiquette in a creative workplace